Soundshape
April 8, 2012
Vision
Given the physical nature of the iPad, I wanted to make a musical experience that would be as 'plastic' as possible. Doodling and humming seemed like interactions that everyone can do and I wanted to combine them into a music making experience. Made in collaboration with Hunter McCurry and Jiffer Harriman
Technical Details
Soundshape uses MoAudio in addition to the standard Apple iOS libraries. It uses the GLKit to perform it's drawings and the UIKit for buttons. It also uses the AFNetworking library for uploading and downloading the songs, communicating with a Django backend
UX
The user can start drawing and the sounds that are made while drawing are captured in a "soundshape". A double-tap on any sound starts looping that sound. Scrubbing through the shape causes only those parts of the sound to be played back. These sounds can be uploaded to the server and sounds created by other can be downloaded from the server by clicking on the appropriate buttons. Each sound can also be played back with certain audio effects which are accessed by tapping the shape